Quantcast
Channel: Cyclopic Bricks
Viewing all 485 articles
Browse latest View live

Iron Builder X (And last): Duck Hunt

$
0
0
This was going to be the last build since beginning of the contest. It is of course inspired by the stage in SSB4 more than the original game, and appeared on my original ideas list. I felt that the psychological violence with the annoying snarky dog and the Game Over text fitted the end of the contest. And the grass in the original screen is surprisingly similar to the seed part.

Technique-wise this has lot of boring brick-on-brick work, with the more interesting dog and all the very mathematical lettering boxes. I began with the sky, using most of my blue bricks. The Game Over text was rather easy, and I was particularly happy with the SNOT frame. I had to broaden the sky couple on times, though.

The next part was the dog, which was challenging due to limits of the colour. For example, I had only one 1x2 plate despite buying many from LUGBULK few years ago. Fortunately there were lots of curved slopes and some 2x2 round tiles for paws. The eyes use minifig hands for the annoying smile; incorporating them inside the head wasn't that easy. A boat stud, my favourite part, appears here as the nose. I think the Floo Network one was only build that didn't use any boat studs...

The bush was alright, but the tree was harder. It's probably thee studs deep, quite 2D, but making the trunk narrow naturally deemed some SNOT hidden behind the leaves. It's not very sturdy, but works alright.

The down part was somehow hell. It features lot of loose bits that make the texts and the hit meters; lot of applying of 5/2 rule here. But that was not the worst part. Using so much SNOT built up some serious tension in the structure, and the MOC was about to blow up all the time. It took some serious guts to bundle everything together; longer plates looked like being 2mm too short, and that's lot in terms of LEGO were the measurements should be exact...

But yes, this is the final build. The contest ended six days ago and we are not yet judged. We'll see. Anyway this has been hell of a month and a great honour and so on and I've made ten builds; that was my goal. So thanks to Guy for chairmanning, Jonas for the contest and friends for ideas and support.

-Eero.

MOC: Cielan

$
0
0
Iron Builder has been over for almost a month now and I'm slowly recovering. Well, honestly, I've been rather busy still, with all the Tampere May Day fun (9 hour long board game marathon on local club Telakka, receiving the Teekkari caps, dipping into the ice-cold river - you know), LUG exhibit on Model Expo and last of this year's school work. But these are over now and I'm on holidays.

Jonas Kramm beat me on IB, but it was a fair fight - congratulations to him and thanks for the judges and Chairman Guy. I will return. But for now I'll enjoy freedom of building without the god-forbidden Dublo grass block. This creation here is rather traditional one, and an another good example of idea developing during the process.

Cielan here is a spirit or a goddess of skies; something like the Four Seasons project I had a couple of years ago. The idea began with four elements -based parts I got from Elves sets (which I got from LUG activities). So one of the main objectives behind this creation was to utilize as many cool parts as possible. The final result become diverse, to say the least, but Iäm quite happy with it.

The dress was the first thing I built. It's high fantasy -esque with golden details and armour platings; more serious part of the build. I wanted to have long sleeves with ruffed cuffs; the first version was bulkier and used 3x3x3 cones, but I went with this more elegant version. The hip details survived unchanged from the beginning, but the upper torso was remade few times to achieve more feminine shape. Most of the dress was built before IB.

After IB I returned to the project and it somehow took completely new rails. The legs were a complete mystery to me; I though either bare tan legs or white stockings but they felt a bit dull (and I was short on white boat studs) so I went with something more radical; partly cloudy sky pattern with some seriously high heels. I wanted to use those cool blended wing pieces from Chima Ultrabuild sets and they seemed to fit in, something like old winged sandals but more striking.

I had had those vahki-light rainbows around for couple of years and had never used them on anything, so with this air-themed character it seemed to be around time. They were short wings at first, but as I didn't have any ideas for the hair, they turned into one long flock and with them and the boots the creation became a lot snazzier, almost like glam pop or Eurovision song contest esque. It felt silly, but not in bad way, so I went with it. I also constructed the headdress, again more high fantasy-like, with golden eagle wings bought from Bricks&Pieces; They fit nicely with that golden HF armour add-on part. The headress also helped to hide the ugly intersections of the transparent hair, thus emphasizing the rainbow flocks.

To enhance the sky theme, she balances the sun and a stormcloud on her hands. The sun, which design is stolen from Barney Main, was recycled from IB creation Very Old Friends.

Next up, I don't know what. I have one triumphant creation from Model Expo photographed, but it might be a bit hard to present. I'm also currently in Joensuu, will have an eight-day trip to Central Europe (Vienna, Ljubljana, Prague) from 18th May onwards and then I'll move to a new apartment, but as I'm holiday, I might be able to post something. I'll try.

-Eero.

 




MOC: Mini House of Secret Society of Aviation

$
0
0
 TLG:s very own ReBrick is holding a Mini Modular contest that ends tomorrow. The interesting part of the contest is the magnificent prize: ALL Modular Building sets, some of which have sold out years ago and cost fortunes these days. The contest is also only open to TFOLs and AFOLs and only promoted via LUG Ambassador Network, which makes it even cooler, so I just had to enter...

The idea was to build a mini version of a full-size modular. I doubt most of the entries aren't, but this one is, being based on the corner building and the flagship of my New Century Corner (currently part of a whole block a displayed in Vapriikki).

This was a challenging build. The problem is that the original one is not regular modular sized, 32x32: It's on a 36x36 module, so simple divide-by-four didn't work. The colours was another challenge. I don't have much medium dark nougat, mostly only bricks and tiles - and no plates at all. The there is lot of tile-on-tile anti-connections here, which means there's lot of going on behind the outer walls to keep everything connected. You can probably just see the travis brick behind the main window. Also, check those arched windows on the sides: They're connected via minifig neck brackets to fit under the roof. And the globe, featuring swamp planet Dagobah in the original, might have the face on Frankenstein's monster on the other side. But old building like this are designed to be seen only from the front...

-Eero. 


MOC: Kuohu

$
0
0
 This is the second creation of these elemental personifications, of probably goddesses, of old good basic elements; this time water. The series, which is sort of sequel to Four Seasons project, began with Cielan last month. I began building this shortly after it, but there was lot of other stuff to do (moving to from my shared flat to a new apartment, taking trip to Central Europe, visiting a LUG event, spending a week on a summer cottage, to mention a few) so I wasn't able to finish it for a while.

I began with the dress, trying to use beautiful colour combinations (medium azure and dark blue) with some interesting patterns, utilizing new moulds like 1x1 pizza slice tiles and triangular Nexo Knights wedges; Both of these parts are welcome addition to my inventory. It uses lots of SNOT and was pleasing build. I'm very happy with the shapes. With the colour scheme the dress reminds of a creation from a year ago, Kirika Towa Alma, but I went with largely different clothing styles to make them different enough.

The rest was build during last few weeks. I wanted to use Elves dragon egg piece somehow, and felt that a hat would be a nice idea. Cielan had a very striking hair and a golden headdress, but I wanted to avoid gold here and go with something fresher, and I remembered succeeding with a stylish hat on Fómhar. The hair was always going to be aqua, as I had recently acquired a pair of aqua pieces in nice quantities from event reward packages (2x2 curved slopes and 1x3x3 bows). I also had those smaller dragon wings from an Elves set in that colour and the made the bulk of the hair. However, due to lack of very basic parts, the connections of the hair were random and weak, and that limited the hat a bit. But I managed to stuff it with all sorts of water-related parts - the egg as a bubble, some hoses as foam, fire as waves and white spheres as steam. I like how its randomness created a contrast with the well-refined dress.

The arm technique is partly taken from another build of mine, Red Lady of the Stream, and shares the detached sleeve idea with it and before-mentioned Kirika Towa Alma. Here the are smaller, though, and use some interestingly shaped parts with some Friends ribbons bought from unofficial LEGO museum in Prague. The ribbons are also used on legs. They were challenging: It's hard to give them needed mobility for natural posing as actual legs can't fit inside the sturdy dress. They were redesigned several times. I also shot the creation twice because of them: after the first shoot, during the photoshop phase, I realized that the shoes didn't work at all - they were like slalom boots, and I redesigned them to be more elegant wedge heels. Luckily I managed to preserve the ribbons and solar panel parts used as ankle guards. I also like the medium azure details on otherwise white shoes.

This is also the first MOC finished and photographed on my new apartment, where new interior design inventions include a comfortable sofa that can be opened and used as brick storage, a real storage room and a big partly glassed balcony where wind shouldn't be a problem while photographing. Life is sweet!

-Eero.

    




MOC: The New Shogunate

$
0
0

This has been the most unactive summer of Cyclopic Bricks so far - sorry. It's not that I wouldn't have time, inspiration, or bricks. I have all of those, and lots of them, too. It just seems to be that these projects get bigger than they used to, and as I don't really like to post WIP shots (they would just spoil you), time between posts gets larger. Like this one: For years people said, hey, cool figures, make so scenery for them, and I though, hell, that'd be great, but as my figures are more than 30 cm tall (one foot for odd measurement people), the scenery would be large and take lot of time and bricks (and inspiration). Well, it's summer, and my vacation is four months long, so here we go... The Samurai Bridge, or as I call it, The New Shogunate: Showdown between two members of warrior class of feudal Japan. This one is for my LUG Palikkatakomo's summer contest, with interesting subject of "The old meets the new". Samurai of this new rule has come to challenge the last warrior of the old shogunate.

There were several starting points here. I had wanted to build an old, bearded samurai for some time, so I did; there was, however, a problem: The figure was 30 centimeters tall and that meant a large scene for two of these figures. The nature of the encounter was not yet clear. Probably there would be a novice learning from his master, or a training challenge - but I ended up with a real fight, with masked warrior in a bit more modern suit of armor trying to cross a bridge.

The bridge was a tricky thing to build. I wanted one of the samurais stand on it, so it had to be quite sturdy. The design itself is quite close to real Japanese garden bridges. They're usually black or not painted at all, but as I quite like to add some bright colours to my creations, I went with red. The supports took almost all of my 1xX red plates. Fortunately I had recently acquired lot of 1x8 tiles in red and they helped to create a clean, studless look. The ends of the bridge are sturdily connected to the very base with some TECHNIC, which then again is hidden inside the mossed ground. There is naturally lot of rainbow warrior stuff going on inside the base - the water used almost all of my thin blue bricks and everything turns into mess of yellow, orange, lime green and medium lavender under the banks. The main ingredients of the shoreline, 2x3 slopes in olive green, are from LUG event reward packages. There are probably 100 of them here.


After (almost) finishing the younger warrior I returned to work with the bridge. The cherry blossom bush (that would be a tree if I had LUGBULKed more than 50 of those leaves per colour) was always going to be there, and I had fun building those shrines. The ones on the "New Shogunate" side are less mossy, and have Buddhist style using microfigs on the bases. The one on the old side in somewhat angled and covered in moss. That side also uses light bley plates and wedge plates to represent "white" gravel essential on Buddhist gardens, while the new side features stairs of stone.

The measurements of this model are 94x26 studs, just to fit my shelves - it would be painful to be forced to keep this on table, as there isn't too much table space on my apartment. Photographing this was interesting too. I first took photos with white background, but as they were almost impossible to photoshop decently with my skills, I constructed a studio in my balcony using two of my black "wooden" (MDF) tables and my white kitchen table; The other black one was used as the backdrop, supported by the white one. It looked alright but as the model is so long I couldn't take shots on every angle, so there is only six photos. I'll take and upload photos of both samurais and add them as separate posts later on.

-Eero









MOC: The Samurai Stalwart

$
0
0

This old warrior was the first thing I built for The New Shogunate, my biggest character build diorama so far (there aren't many though). I had been wanting to build some samurais for some time, and Palikkatakomo's summer contest felt like a nice chance. Especially as I wanted to build an elderly bearded one (always a good choice) and the contest was about old  and new.

I was very happy with my Arcane Samurai from last year's May, but this time I wanted to built one with a bit larger scale to use my standard three-wide head. The beard was the starting point, as usual - the first version had silver beard that used Wolverine's claws as thin sensei-style beard, but I wanted something fuller, so I rebuilt it bigger with cool moustache. There are some similarities with Dwarven Runemaster  - the eyebrows use light bluish grey handlebar piece. I think the color difference between it and the beard works well; it keeps his appearance somewhat fierce. The sigil on the kabuto helm hides the middle part, so it doesn't look like one united eyebrow. The head is fixed, which limits the poseablity, but as he was supposed to guard the bridge like a stalwart it didn't matter.

The main idea on the armor was to use loads "Plate, modified with 2 axle holes" pieces. They're very cheap pieces with interesting pattern and I bought hundred or something few years ago for roofs. They look quite nice as plate armor (or, hahaha, plate, modified armor). They have also some nice connection points, so overall they were nice to work with.  Armor skirts like this are usually tricky, but I think I managed to make it look quite realistic; It's also surprisingly stable, given that some parts of it are connected only via bar into thin liftarm's axle hole... It limits the mobility of the upper legs almost to zero, but you can't have everything. Some dark red and pearl gold balance the colour scheme.

The upper arms use the exactly same design than the old Arcane Samurai; It's solid and sturdy design that fits easily under heavy shoulder pads but doesn't look weak on its own right. I'm particularly happy with the gloves. 3x3x3 cone always works, and the aforementioned plate modified unites the look with the armor. The boots use those pieces too, along with some kneepads done with octagonal bar frame and dark red 1x1 round tiles. The boots represent Japanese style footwear with divided toes. They were suprisingly tricky, and feature studs going to pretty much every direction, but I quite like them. The sword is another design recycled from Arcane Samurai. That creation was critized for lack of scabbard, so I made sure this warrior had one. It's quite straight for a katana sheath, but those big katanas from Ninjago sets are pretty straight, and the scabbard should fit one of them. The main ingredien is 2x16 helicopter rotor blade thing, another interesting and very cheap piece.

-Eero.





MOC: The Warrior of the Shogunate

$
0
0
This is the second samurai from The New Shogunate. At the point I had the first version of bridge done I started to ponder the other warrior, representing the "New" side. How would he differ from the bearded stalwart? I wanted him to be masked, but still use the three-stud-wide model with headlight bricks with the eyes. I also though of just making an unmasker face of a younger man, but that didn't seem interesting. Sure, I could have given him bit of a black moustache and a goatee maybe, but I though that those samurai masks were quite cool, so I give it a few tries. I played around with some white designs with red details. The final version uses some food items, sausages on cheeks and a croissant as the jaw; I really like the shape. The kabuto helm has more aggressive crest with some smaller-scale katanas and crowbars.

The colour scheme for the armor became mostly dark green, as I had nice amount of 1x2 cut-out slopes and 1x3 curved slopes around. They can be seen in big shoulder plates, which created a nice profile. They also made it possible to build somewhat-adaptable plate skirt to achieve stepping pose on the base of the bridge. Like armor skirts always - or any skirts with actual legs underneath - this was challenging. Prototype version used very thin upper legs, but it was impossible to perceive the proportions and physics with them. At early version the skirt was made fixedly posed by sticking 1x1 round plates between the cut-out slopes, but I eventually settled with design that is hinged on the waistline. It's not perfect, as the skirt consists of 5 separate sheets instead of one, flowing plating, but at least it is easy and can be posed differently.

The boots, featuring Japanese divided toes design taken from the first-born samurai, were a late addition (and almost copied from the other samurai here - the pose testing version used regular HF boots), as well as the sashimono banner, with the snake detail that runs through the armor. It can also be seen on the katana scabbard, again rather straight but shape-wise fitting for the blade piece.

Next up some Discworld stuff, and then I do not know what - but I have several projects under way.

-Eero.






MOC: Granny Weatherwax & Nanny Ogg

$
0
0
So here they are - Esmerelda "Granny" Weatherwax and Gytha "Nanny" Ogg. I'm bit embarrased that I built 17 Discworld character, including some rather trivial like Lecturer on Recent Runes, before these two, as they are among the most important and beloved disc-folk. Actually I've had WIPs of these witched laying around for a year, but it somehow took so long to get them finished. I wanted to publish them as a pair, like Colon and Nobby, as they somewhat balance each other.

Granny was harder. She's described being "handsome", without warts and with all her teeth; so I had to capture look of an older woman without making it humorous nor too manly. I tried to make the lower part of the face thinner than on male character, but not too round or polished. There were several versions. There is a bun in the back (though unseen on the photos) and 1x2x2 slope as the nose gives it some dignity. Levers on the hat represent the hairpins that connect the important pointed hat to the bun.

The costume is somewhat inspired by Paul Kidby's drawings; the ruff detail on the cloak draws from there, as well as the silver brooch. Otherwise it's quite simply design. The first version had arched back stance, and more poseable arms, but it looked quite awful. I tried to achieve "I can't be having with that sort of thing" pose but it turned out ridiculous, so I went to more neutral stance and it looked alright. I like the bit of a loose sleeve on the lower arms. Granny also has her big iron boots, that too took few tries, and her bump starting broomstick (which has a bit odd-shaped stick for my lack of brown 1x1x5 bricks).

Nanny is more light-hearted character (and definitely among my favourite Discworld characters) and was easier to build. She has face like old apple and one teeth and grin that should be locked away for publich tendency; in other words, cool thing to build. I like the grin here, with the round cheeks using the best part ever, boat stud. The hat is basic witch hat, 8x8 dish brim and tall pointy cone. The apron, round and acceptably black, was quite easy too; arms took couple of tries, first version being too CCBS-heavy and having poor mobility. This one uses small shells on elbows, too, to give some needed poseability. I'm not completely sure about them, guess they look alright. Red boots and red-white striped stockings, appearing in both Paul Kidby's and late Josh Kirby's art, give some much-needed colour to the MOC.

Nanny has a banjo, used to accompany famous songs as such "The hedgehog can never be buggered at all" or "Wizard's staff has a knob on the end". Other accessories might have included another broomstick (if I had had those 1x1x5 bricks), flagon of scumble ("a drink made mostly of apples") or a jug of beer, but banjo seemed more interesting. It was also more challenging than I though. The first version used lot of SNOT, with the round part made with bow pieces, but it wasn't a perfect circle and looked wrong. The second one used 4x4 round plate with 6x6 round plate, but as I didn't have 6x6 on in black, it didn't quite work. I finally settled with a design that uses old tire around 4x4 round plate. The inner dimensions are a bit larger than 4x4, so it took some fiddling, but I like the results.

By the way,

An announcement follows:

The oldest and most important Sci-fi and fantasy convention WorldCon comes to Helsinki next week. I'll be there, under the banner of our LUG Palikkatakomo, to show my work. My display will feature at least 20 Discworld characters, Nausicaä of the Valley of the Wind figures, Mad Max Fury Road characters, Porco Rosso and his Savoia S-21, five Nintendo character builds from SSB., and the popular Ackbar bust. At least. There might be more. If you happen to be around, come and share a word with me!

-Eero.






MOC: Lumiére

$
0
0
 Worldcon begins in Wednesday and I've got plenty of things going on, three builds photographed and everything, this is one of them; and I should be writing some exhibit material too and probably have a talk of some sort, probably in English, even. Our booth is even listed as Palikkatakomo/Cyclopic Bricks in the con website. Witness!

But here we have the fire personification girl, Lumiére, which is French and means luminary (surprise). I think this ended up quite a different than I had planned at the start. There were several version, which I was not sure if they would even be this MOC, the fire goddess - like one with white dress and sitting pose adapted from a Mucha sketch, with only some reddish jewellery to form an inkling of the fire theme. But it didn't get it work and approached the subject on different style. I had lot of fire part gadgets lying around, like these big circles made of 3L CCBS bones, flame chains, golden fire wings and so on, but I simpled it around a lot. The long black (coal?) boots were there from the beginning, and the lantern (which is of course super fragile) was probably the first thing built, along with the big ponytail (That misses one tail end. It fell of at some point. Fortunately doesn't really show on the pictures.).

The ruff on the hem of the shirt was one of the motifs here, too. I made like 13 of those ruffs, both in red and dark red, to form sort of a Flamenco dress (Flamenco sounded good for a fire) but it was too rigid and short, too, as I didn't have enough pieces. But I left couple of those there, and they definitely don't amount a skirt, but at least a hem, and some shape to the silhouette of the build.

The pearl gold sprout details on the chest, along with big shoulder pads using container pieces and printed double bow pieces, helped to define the character. I think they give sort of authority feel suitable for the fiery element. Another "element point" was the gradient trousers. They were dark red at first and it looked dull, so I embarked a conquest to make a gradient. Which isn't always easy. But I think I managed quite well, despite having to add a black lines to the sides. Funny that I had needed pieces in dark red, red, orange, bright light orange and yellow... There was also an alternative with white bit after the yellow, but it didn't quite work. A motif of the gradient can also be seen on the sleeves.

The head was challenging, mainly because of lack of dark red (I ran out of headlights). I tried to use Friends arms as eyebrows to add some variety. A baby bow is also used to connect the eyes, instead of not-properly-connected 1x2 tile. It makes it bit odd on the nose department, but is more dynamic overall. Not sure which is better, though. The hair, in other hand, is rather basic ponytail design with some side bangs, but I hope the jewellery makes it more interesting. I wanted to use those Atlantis keys (underrated pieces, probably) as a jewellery here. It has a crab print, which is more suitable for a water theme, but probably it is a fire crab or something. Ornamented wheel is also used on the back of the head, forming sort of halo or a Mucha-style ornamentation. I wondered if this is really the first time I use that part on anything. I've had those around for couple of years, and been planning to use them on several builds, but now I can't remember any. Odd. But here's one, after all.

This one is easier to balance than Cielan and Kuohu, so I ended up taking lot of photos. There was a tragic episode, too, as when I photoshopped a batch of 12 shots I ended up saving them with level 5 quality jpg (medium). So I had redo all of them. But here they are, and they're quite dynamic shots, in my opinion.

-Eero.












Worldcon 75

$
0
0


Worldcon is the biggest and oldest annual Sci-fi convention in the world. This year the 75th Worldcon was hosted in Helsinki. It is the first time the convention is held in Northern Europe: Most times it has been hosted in US. Having it in Finland is really a once-a-lifetime experience, and it was really cool, too. I mean, I've been on LUG exhibits over 20 times, I think more than 50 days overall, and this was the most dedicated audience I've had honour to have. This wasn't our LUG Palikkatakomo's most impressive display, no, we only had two builders, me and our current chairman Sami Kattelus who organized our participation; So no big modular cityscapes nor impressive fortresses nor intelligent robots nor wacky GBCs; just my character builds, 37 in total, and Samppu's highly functional Star Wars models, nine of them. But I dare to say that these were suitable for audience, which consisted mostly of Sci-fi/Fantasy nuts.


I mean, when I have my Discworld models on regular exhibit with Finnish audience, maybe three or four people per day recognizes them. But here we had lot of people admiring them with their bright eyes; including lot of American and English ladies aged 50 to 70 going: "They're just like I imagined them! Look, the Librarian! And that Luggage!" I think my most popular creations were the aforementioned Librarian and Luggage, and build of Sir Terry Pratchett himself, not yet published here but visible on the photos. Porco Rosso's Savoia S-21 seaplane got surprisingly lot attention, which was nice, as it is rather important build to me.

I also got lot of really good questions and had several interesting conversations. Now, you get these on regular shows, too: But on Worldcon there was a collective understanding on some issues artists take as granted but not everyone does, so I didn't get asked whether these are real sets, nor how many parts there are, nor didn't heard the old bad argument of "Everything was better in the past when we had one 2x4 brick that fed our IMAGINATION expect that it was stuck behind the radiator and we died of typhoid fever at the age of 29". Okay, I overstated a bit, but you hear that a lot when talking about the hobby with commoners...

I rather told them about the process, the time it takes, gave examples of odd piece uses and gave some tricks. Actually one of the most frequent questions were "what part is the tongue of The Luggage". But, surprisingly, the most common questions was "Can I take photos?" and always in English. I have nothing against people photographing my models on public exhibits, no, it's flattering. Finnish audience takes this as a granted, too. It's not a problem, but it's fascinating that people actually ask. It's polite, and nice way to break the ice with the exhibitor. This time I also tried to say "Hello" or "Terve" to everyone that stopped on our booth. I probably should do that on every exhibit, but on most, like Model Expo (Which is actually just a add-on of Kid's Expo), audience consist mostly of kids aged 5-11 and their parents and they're quite busy with their kids. But this audience was more approachable. Just for some statistics: On Wednesday, Tuesday and Friday it was maybe 30% Finnish, and on Saturday and Sunday around 50%-50%. I think people travelling abroad bought membership for whole con and Finnish fans bought day passes for days they weren't working.
Due to sort of misunderstanding I though I would have an opportunity to held a lecture of some sort, so I wrote up a few thoughts about the creative process of building. I might edit it to publishable form and post it here later. It was not kept, but maybe writing it in English helped me to talk about the hobby during the five days.

What else did I do? I attended three lectures. "Historical Sci-Fi in China" was quite niche one, but interesting in it own way. Did you know that there isn't lot of historical Chinese Sci-fi? Well, there isn't. The others included Ian Stewart, The Science Quest, who has co-written Science of Discworld books with Sir Terry Pratchett and Jack Cohen. The lectures were "Distinguishing a duck from a rabbit", about neuroscience and illusions, and "Humour in Sci-fi and Fantasy" which is self-explanatory. There were around one thousand of these panels, and they were mostly full. I only took part on three because I think it was just such cool sitting on our booth talking to people about my own work...

I also got interviewed shortly on Swedish podcast Fandompodden; it was on English. I can probably find it at their page later, the full thing should be in English. What else... I played three games of Magic the Gathering with one of our recruited deputies, Arttu, who owns most of deck (I bought a card though. Gearshift Ace, a dwarf pilot who looks like Porco Rosso. It was 30 cents. Quite fitting, eh?). I lost twice and won once, the enemy deck included lot of grasshoppers. These were played between seven and half past nine at night, and there were probably five visitors at our booth during them. I also went to watch Edgar Wright's Baby Driver, which was cool and exciting film (it begins with a getaway chase sequence with Jon Spencer Blues Explosion's Bellbottoms song which I've known to be one of the coolest songs in the universe since I was seven and we went to Norway by car and recorded this cassette with songs chosen by all family members, and this Bellbottoms was one by my father, a record store seller by profession for ten years; It's awesome song by great band. String sections and everything. Nothing to do with Worldcon, though.)

I didn't buy any souvenirs from the con. I had all the used Discworld books they had on sale (But hey I bough Equal Rites softcover today for 1,5€ from excellent Bonus Kirppis at Tampere, and now I only lack Mort, Guards! Guards!, Witched Abroad, Maskerade, Truth, Hat Full of Sky and I Shall Wear Midnight) and they didn't have any Porco Rosso posters (what a shame). There would have been a bunch of English Bionicle comics and Mad Max DVD box set, but I passed them.

Some interesting people I met:

- Kurt Baty, an AFOL from Texas
- James Shields, an Irish AFOL who had built model of hosting hall of Worldcon 2019 in Dublin
- Jan Woznika, an AFOL of LUGPol
- Lady that gave me "Porco Rosso Savoia S-21" sticker she had bought from Ghibli Museum - thanks!
- Kylo Ren (maybe a 8-year-old girl in cosplay) and her gang (Yoda beanie girl, Flareon plushie girl, Doctor Eggman junior, Beyblade lad). They investigated our creations VERY precisely.
- Eduardo Serradilla, who wrote and article about my Savoia S-21 on eldiario.es
- Vesa Lehtimäki, well known from is breathtaking photos

James Shields and his Convention Centre Dublin.

Spotted on the audience:

- 2 Discworld T-shirts
- One YUP T-shirt
- One Rakkauden Wappuradio T-shirt
- One Teekkari Cap
- One Discworld cosplay (Tiffany)
- One Nausicaä (Manga!) cosplay (Nausicaä)

MOCs on display (me)

- Admiral Ackbar bust
- Furiosa
- Mad Max
- Cohen the Barbarian
- Captain Carrot
- Sergeant Detritus
- Commander Vimes
- Sergeant Colon
- Corporal Nobbs
- Sergeant Littlebottom
- Granny Weatherwax
- Nanny Ogg
- Sir Terry Pratchett (Not yet published online)
- Mustrum Ridcully
- The Dean
- The Bursar
- The Lecturer on Recent Runes
- The Chair of Indefinite Studies (Not yet published online)
- The Luggage
- Rincewind
- The Librarian
- Susan Sto Helit
- Lu-Tze
- Savoia S-21
- Porco Rosso
- Charuka&Chikuku
- Kurotowa
- Kushana
- Nausicaä
- Mito
- Yupa
- Dedede
- Robin
- Palutena
- Zero Suit Samus
- Power Suit Samus

Samppu:

- X-Wing Starfighter
- Naboo Starfighter
- Three speeder bikes
- Probe Droid
- E-Web blaster cannon
- Imperial Shuttle
- TIE Interceptor
- AT-ST
- Star Destoryer


Thanks to:

- Organisers of the con (Tablecloths and chairs with back rests and everything)
- Samppu
- our deputies during the long days: Arttu, Tuulia, Tuuli and Ree.




Trade hall, just behind a wall.

































MOC: Sir Terry Pratchett

$
0
0
 I've build dozens if not hundreds human (or dwarf or something) character builds. Most of them have been fictional characters, from books or movies or comics or games. Real persons have been lot rarer. There have been some: Madventures for Finland 100 contest, Lemmy Kilmister bust as a tribute and some humppa band Eläkeläiset's members in primitive pseudo-miniland style before the time of this blog. But all of these people have been known for their physical selves: Madventures as television persons (although they have written some excellent nonfiction books) and Lemmy and Eläkeläiset as musicians, appearing on stage.

Position of book author is different. From them we have words and sentences and, well, books, bunch of letters really. But in other hand, some of the most influential persons to me are writers, and heck, they deserve as much respect as those who are more physically exposed.

Sir Terry Pratchett died of Alzheimer in 2015. Before it he wrote several dozen books, including 41 (plus tie-ins) about a world on top of four elephants that stand on the shell of an enormous star turtle. I've built 19 characters from those books, and as they formed the main part of my display on Worldcon 75 it felt essential to include a character build of the author himself.

Pterry was well known for his white beard and black hat. I began with the head here, and the beard is one of the trickiest ones so far and I've built quite a several beards. It uses cattle horns, claws and a croissant. The three "slices" are connected only on the hat and the cheese slopes on the cheeks are not connected to anything at all, but stay snugly between the pieces. It's quite an advanced head build, if you don't mind me saying... The hat brim is connected with rubber band. Wanted to try it, wasn't as easy as expected, but works alright. Hiding a joint there wouldn't have looked as good.

Sir Pratchett wears same clothes than in the author portraits in the most recent books: Leather jacket, dark blue shirt and black trousers. Regular clothes are not as easy as you might think. As there isn't any tricks to hide shapes under details and accessories, some attention must be taken on the silhouette. The angled sides are done using plate joints. The shoulders, once again, were too wide when adding the arms, and I had to narrow them two studs. I wanted plenty of movement to the arms, so I plugged a ball joint to the elbow. Brown belt and dark tan buckle add some colour to the overall dark attire.

The trousers are never easy, neither. I've written about this before, but it's hard, it really is. Make them too thin and it looks like very tight pair of legwear. Too wide looks odd, too. Too straight works neither, it's unnatural. Legs aren't just two tubes of cloth. I think these are alright, but challenging anyway, for being just so simple shape. I like the shoes though.

Terry also holds a miniature version of Discworld, with Great A'Tuin and four giant elephants (Berilia, Tubul, Great T'Phon, and Jerakeen -I checked them on Wikipedia, can't remember everything). The elephants consist of three parts each and I like them quite a lot. The surface of the Disc is hardly visible on the photos, but it's based on official maps, though simplified a lot. Pillar of Cori Celesti can be seen there. It was missing during Worldcon, though. One simply can lose mountain home of the gods. Forget my own head next.

-Eero


MOC: Chair of Indefinite Studies

$
0
0
 Still on Discworld! This is another built finished before Worldcon. Chair of Indefinite studies, another of these "thin character" wizards, whose comedy I enjoy a lot. I have also some quite ambitious plans of this-scale Hex the thinking engine, which would need some wizards around it. Plus these give me changes to build interesting beards and detailed clothes, so not bad at all.

Main trick here is of course the waistcoat built with printed Chima phoenix skirts. These make great wizard robes for minifigs, too (used on Lecturer on Recent Runes minifig) but sticking several next to each other... that makes it even more interesting! Our LUG got those from event support package and they were on "Free for all" bin on our Model Expo "exhibitor closet" and I grabbed a handful for this particular use. The beard is another base trick, using Hero Factory/Chima Ultrabuild fur add-on parts, and probably more importantly constructing a long moustache using taps, tooth tiles, viking horns and stuff... I've always wanted to build a stache like that.

Otherwise it's quite usual wizard outfit. Couple of Bionicle parts on shoulders for the sake of interestingness, curly wizard shoes, pointy hat and white stockings. I particularly like the dark orange trousers, as they balance the bright colour scheme, and the robes built using red aeroplane bottom sections, as they're not the most versalite pieces.

I didn't give Chair staff because 1. I'm short on staff pieces 2. he really doesn't use staff that much, except probably in Reaper Man. The Senior Faculty doesn't really do magic. They bicker, wonder, argue and eat huge dinners. So I gave him plate of food and a pint or amber beer instead. Felt fitting, and in a way, more interesting.

On side notes, my second year on architecture studies starts on monday, ending my 4-month holiday. On other hand, I'll receive my LUGBULK 2017 order tomorrow, so you can still expect some builds in near future. Something experimental, I dare to say.

-Eero.


MOC: Susan Sto Helit revisited

$
0
0
 I'm still here! Sorry for lack of MOCs lately. There have been two months of no builds at all. It's not that I wouldn't have built anything. I've built quite a lot, actually, despite being somewhat busy with studies and attending number of various rock music gigs (from Italian doom metal to Finnish noise rock) lately. It's just that my projects are big, and as I don't want to spoil surprises with WIP photos, I don't have much to show you yet. I'm working on a block of early 20th century modular houses and a big character build project with six figures and plenty of hardware. In addition to these I have also some random smaller WIPs as always. So there's plenty to do, and especially last weekend was very fruitful on aspect of MOCing. Stay tuned, even though it might still take some time, and I can't promise to be very active on the following months. Projects are ambitious! I am an ambitious man.

Now, this MOC was completed a month ago or so, but I just kept thinking about whether it was finished or not. This is a Discworld character, Susan Sto Helit, the daughter of Mort and Ysabel and the granddaughter of Death. I've built her before, in September 2015, around two years ago. I was quite happy with the previous version, but it didn't fit the style of my other Discworld models, as it featured super-simplified facial features akin to my Nausicaä of the Valley of the Wind characters. This received some legitimate feedback on Worldcon 75 (which was great as most people actually recognized the characters) so I knew I had to do something. Now Susan is a young woman, and facial featured in style of my Discworld characters (three-wide heads and headlights as the eyes) tend to look somewhat antic or humorous. I pondered a lot how I could make Susan look convincing while sticking with the style; after all, people are not that different looking, despite of age or sex. Segregation by design principles felt unnecessary. This isn't Susan's face exactly as I imagine it, but given that these are some building blocks and it's not such a big model, I think it's alright.

The face aside, this is the first creation that uses pieces from this year's LUGBULK order, precisely Art Nouveau style fences in black (as "some" lace) and tan 1x1 quarter tiles (which are wonderful) and tan 1x2 baby bows to model bare skin areas. I also got some basic bricks (tan, dark blue and medium azure) but those are naturally not used here.

I began with the bodice, featuring some lacing using minifig hands connected to odd wedge slope; the previous used grill tiles. Otherwise I kept the design similar to the old one, just improved. The hands use now the usual design, which means they're poseable and sturdy if a bit too large. Ornamental fence pieces give some air to the dress. The left leg is visible, as inspired by Paul Kidby's art. I'm rather happy with their shapes. There's bit of movement here, too, to enable more natural stance. Death of Rats has stayed exactly the same.

The scythe was a louse of sorrow*. It is the exact same scythe made a bit longer. I would have wanted to make it bigger, as it's Death's scythe and Death is a seven-feet-tall skeleton who would need a big scythe. But I didn't have needed pieces, and I quite liked the free-flowing shape of this one. And, honestly, as I hadn't posted anything in two months, I wanted to just post this to show you that hey, I'm still here. I'm alive and kicking.

-Eero


* Louse of Sorrow = Murheenkryyni. Kryyni is a old pseudonym for a louse; they believed that if you don't use thing's own name, it doesn't cause harm. Murhe is Sorrow in Finnish, and afterwards phrase Murheenkryyni has extended to mean anything that causes sorrow to one.

Thrugont Thunderthroat's Mechanical Dragon

$
0
0
 This is a surprise build, and it was one for me, too. A friend asked if I was interested in taking part in a Brikwars game, and I was naturally in. So I needed an army. I first tried to make a very odd one mixing some Atlastis monsters with Pirates gear, but as my pirate figure things seemed to be unavailable by being located in another part of the country, I went with dwarves, the little hairy people, very easy to identify with.

I have plenty of dwarf minifigs. I have several of those Fantasy era sets, couple of Battle Packs and some Bricklinked stuff. I have 50 Dain II Ironfoot torsos from LUGBLK. But I wanted some heavy gear, some hardware, to mess up with. The first idea was an assault wagon with maybe some artillery and a dragon's head on the helm, maybe some TECHIC threads to roll on, but hell, I though, why not a whole mechanical dragon. So I made one.

I wanted to make it something between European and Asian folklore dragons. Some legs, but not very long ones, and no wings; Ninjago Movie's Green Ninja Mech Dragon was one source of inspiration, as well as Glaurung the Golden, the first dragon on Middle-Earth. Finnish folk epic Kalevala also offered some ideas with Smith Ilmarinen's Brass Eagle built to catch the great Scale-Pike.

Otherwise there was lot of improvisation. I began with the head and the horn crown. CCBS armor add-ons were on the cheeks from the beginning, as well as the macaroni pipe exhaust moustache. Those pearl dark grey pipes were one of the main elements here - they are delightful pieces and look great alongside brighter pearl gold. The eyes were different in the version used in the game, but I redesigned them to be round to look, hmm, somehow friendlier. There is a light brick on the mouth, to illustrate the flamethrower that burned down lot of cavalry. On the version used in the game there were another one for they eyes, but I removed it to fit in the more essential stuff.

The neck is pretty basic CCBS, and strong enough the keep the head up. It's connected to a torso with brick-built swivel joint to enhance poseability. The torso and the cockpit grew around two dark brown train side parts, whatever they are called, and two car hood pieces in same colour. Pilot Thrugont Thunderthroat can see all around under the trans-clear bubble windshield, or would if he could turn his head without the hair and beard blocking the vision. Some Bionicle generation II pieces add some mechanical matter to the sides. There is also a waist joint, an important technical bit - as the back part is modulary connected, I was able to abandon it to make quick escape from pirate ship/sea serpent combination about to explode very soon and also killed my nemesis Majisto the Wizard on the go.

The tail is also rather basic CCBS but at least it has a giant machine gun in the tip. I have had that gun lying around for years - it was originally used in very strange Kongu Mahri Revamp back in 2013; four years ago. Seems longer. I never used the machine gun in the war; the flamethrower felt more effective.

The legs are boring, I know, but they are still sort of what I wanted, small limbs on rather serpentine body. I didn't have small armour shells to cover the lower parts, but I quite like them that way, reminding of a lizard or one of those ancient, crocodile-like land beasts from Triassic period.

Game shots below taken by Matoro TBS who also hosted the game. No winner was announced, The Blue Danger was released and spread terror around His World.

-Eero





The Blue Danger standing on a brick of Finnish tobacco.

Mass of your author and artist getting ready for the cavalry charge.



MOC: Ideal Christmas Tree

$
0
0

Eurobricks has a long (well, not long, but eight years at least with some gaps) tradition of Advent Calendar Raffles. I've taken part every year available and won something every time, too - usually a bunch of minifigs, and not cheap ones. It's such cool, especially as chances of winning tends to be something like 85%.

This year's theme was Ideal Christmas Tree, which is recycled from 2015. Back then I built a very large spruce, I like very large spruces, there used to be lot of them around my childhood home before the bastards cut them off. But the tree was green, which means that the weathers have been too warm for a while and all the snow has become too heavy and fell of. Reason behind this was of course buying lot of green baby bows from LEGO store in London or Glasgow or elsewhere London last summer (last summer back then, not last summer now, baby bows, despite being fantastic and wonderful and terrific, don't travel in time as far as I know). But as I got some white baby bows from LUGBULK last year, I could make a perfectly snowy tree now, wahoo.

As the quality of the build has nothing to do with the chances of winning, these raffle entries have usually been very fast builds and somehow not worth posting here or Flickr. But today, by incident, there happened to be this charity campaign about Christmas decoration MOCs. British Charity group FairyBricks got their hospital giveaway LEGO stolen by scoundrels who also crippled their van. TLG came to aid, and promised to donate a set for every decoration MOC posted on social media with hashtag #BuildToGive. Now I hope Flickr counts as a social media, as I don't have Facebook or Twitter account.

This was, of course, a fast build, but I sort of like it. I still have several bigger projects under construction. And hey, white snake as a trail of smoke is not my original idea. But it's used quite widely and I have no idea who came up with it first.

-Eero
12th of November 2015. Even a small car. And ugly studded snow.


MOC: The Champion of the Plains

$
0
0

This build is, once again, a relatively fast departure from larger ongoing projects. I haven't built constraction-heavy MOCs for some time - the mechanical dragon was quite close with its limbs, tail and neck, but relied still largely on SYSTEM with its defining features. This polearm warrior is more than 60% Bionicle and etc. and that's lot these days. It's just so much easier to make specific shapes with SYSTEM, with all the curved slopes and SNOT bricks and things; Bionicle parts tend to be more flow-oriented, it's more about layout and composition; sort of ready-made art, remix of some very odd things. It's not easy and it's very interesting, but I sometimes feel I'm losing the touch.

This also re-uses plenty of old tricks. The legs are inherited from Cyira the Paladin, thematically similar but more primitive creation. The new shin and knee armoring, save the shining 3x3 dishes, was done years ago, and they were stored in one of the random WIP boxes. The thighs were silver at the beginning, old stuff too, but I replaced them with black ones of the same design when the colour scheme started to feel too silvery dull like Christmas dinner in Cybermen factory. The inner upper legs are dark blue as I only had three black visorak feet (surprising) but it's not too bad, giving that there are some medium azure at the upper torso. I wanted to keep to colour splash rather local. On other areas the silver and black hopefully balance each other out.

As the legs were of old design, and partially old build, the torso was the part to define the build. I wanted somewhat but not too realistic armour. There is the lower torso, where Stormer XL armour add-on covers the hip area; dynamic and good piece. The abdomen is covered of more flexible-looking armour. The combination of parts built around Travis brick above it it few months old but didn't find use before this. Another one was used in the helm. A pair of silver eagle wings was natural choice for the chest plate. These pieces are pleasantly curved and easy to use; I'd like to see those in various colours. The middle torso is four studs wide, which produced some challenges with Bionicle pieces, and therefore the back is plated with silver curved slopes. My creation's backs sometimes suffer from lack of interest, but this one has quite a developed one. The medium azure beast jaws complete the torso. They were a stud lower at first, but that caused too steep angle, with looked somewhat disappointed. It didn't have the attitude.

Arms are somewhat boring, as they use to be. The longest traditional CCBS shell is used there, might be good, might be bad, but at least it destroys the movement of the wrist (They were the only silver CCBS shells left. I need to re-stock when I get to Pii Poo). The 3x3x3 cones on the upper arms were a late addition, replacing some 2x2 round bricks; that cone is one of my favourite parts, it's dimensions are simply pleasant.

The idea of the head stayed quite similar through the build. Basic "modern" stylish female head with black hair and some sort of appropriate headress. It was going to be another Stormer XL add-on at first, but it was quite large and replaced by the aforementioned construction built around a Travis brick. KK2 visor on the back gives the helmet some bulk, though it's still far from realistic. The hair is pleasantly wind-swept. The champion also has a polearm, as polearms are effective and useful weapons. Those boat studs fall of a lot, but hey, you got to have boat studs somewhere.

-Eero







MOC: Guardian bust

$
0
0
2018. New year, new tricks. 2017 was the most quiet year of this blog so far. This is somewhat unfortunate, but not completely. My projects are bigger, which means that I still build a lot (modular building again right now). I also study, I really do! One and half years through my five-year Architect Degree. It's interesting and inspiring.

There were no posts during December, for several reasons. There were tests, big MOC projects, and I was couple of weeks away from home, unable to build anything. This MOC was built last month, but not posted back then, as it was a present. Christmas present, or a Naming Day present, as we're old Bionicle fans (if you can call "we like MNOG and Bohroks and critize the rest of it" a fan) and have this present-circle thing. This year I received Mikhail Bulgakov's book The Master and Margarita, a book I was interested in but unable to find it in the local library. I delivered Plain Ride's excellent 2014 album Skeleton Kites and this bust of the receiver's Klaanon character Guardian.  

That last version of Guardian is from mid 2012, five and half years ago. That feels quite long. It uses Vezok's head/spine piece. The character, I think, is based on MOC using it, with a telescope eye, so it's quite accurate; but Vezok's face isn't very happy, and even though Guardian isn't always that happy neither, I wanted to make a glorious bust of a heroic skakdi; you don't see those very often. So this ended up being pretty much 100% SYSTEM, with I think two TECHNIC pieces and no Bionicle bits. I was thinking of the head I built for Discworld troll sergeant Detritus couple a years ago: Similar to my human characters in scale, but with heavier jaw and bigger mouth. There is a handsome row of teeth, Guardian being a skakdi, and "stubble" from Vezok's head mold is represented as six studs. I used headlight brick as the natural eye at first, but brightly orange 1x1 round plate looked more natural. Also, the lack of actual nose has always confused me when drawing skakdi characters, but here I think I captured that area nicely with dark blue oddly-shaped roofing slope.

The torso features some light grey armoring, dark blue shoulders and brown battle suspenders, which are important part of the character. I even slapped in a heartlight, thing from Bionicle movies I haven't included on most of my Klaanon characters for a reason I do not know. The spine uses some dark blue flags with two pegs on ends; it again reminds a bit of Vezok's spine but looks original, and is achieved without horrible large rubbery thing. The rigid hose inside the spine is anchored to the simple black base.

-Eero.


 


MOC: Victorious Tiyan

$
0
0
 This character build was a comission work. She is Tiyan Jolkai, a spirited Saayequtai girl from Laura Luotola's book Suoja - Kaupungit ja paluu (The Sphere - The Cities and Return). The creation is based mostly on the book description, with some inspiration from Päivi Hakanen's cover art. Tiyan is here in her rizikesh battle match gear, with the truncheons and light but practical clothes, with muted colours suitable for lower and lesser city-level Kándu.

I began the build with the head, which is somewhat unusual. The character was described having a long, outwards-pointing nose, brown spots on the face and green hair. Inserting the hinge piece nose into the "stylized mark three female" head deemed lot of pedantic SNOT to every direction, but turned out pretty good. The hair took pretty much every kind of small dark green pieces I had around, but I think the angled bangs on the forehead give it the needed elegance. The hair was shorter at first, but I later realized that the ponytail disappearing behind the back gave the creation some depth.

Torso and upper legs came out pleasantly streamlined without losing the mobility. I've always found trousers challenging, and this was not an exception, but inverted 4x6 wedge slopes worked surprisingly well with 2x2 brick modified with ball sockets, and the four-stud-wide hip joint made the connection almost seamless. The almost organic feel of the textiles, a scarf tied over the breasts, is captured with very excessive use of curved slopes; I like them very much, it's good to have plenty of them around. Some of them are angled with plate hinges, again covering some of the shoulder joint without devastating the mobility. The curved slopes continue to the sides and the back. I'm very happy with the little detail of Tiyan's scarf being tuck under the belt and continuing over the trousers.

The arms are based on ideas used on Kuohu, but with ball sockets on the shoulder; good mobility seemed natural to martial arts -using character. Tiyan has also leather wrist bands, which helped to hide some construction bits. Again, curved slopes are used to achieve look of muscles on the upper arms. Hands are basic design, while the batons are slightly modified from those I've been using from City Watch characters from Discworld books. Plain lower legs are again adapted from design used on Lingeán, but with 1x1 1/4 circle tiles bringing some elegance. The boots are short not to slow down the user with their weight, and rather thin-soled to retain agility. The joints are sturdy enough to support one-leg poses.

-Eero









MOC: Reverend Frantic

$
0
0
First period of 2018 is now over and it's time to post a brand new build, a spiritual gentleman called Reverend Frantic. He was born in two building sessions, first taking place in early January and latter in mid February, before extremely busy deadline week before this skiing holiday a.k.a test week. But here he is now, man of faith and force. Notice the new backdrop cardboards; it was about time...

This build began with the chest that uses two red bigfig arms as a pectoral. Somehow 17th-16th century styled, albeit heavily fantasied, costume grew around it. It began with the collar thing with cross on it; I wanted to play around some odd Inquisition themes here. It seemed fitting with the red, black and white colours. I wanted the coat have simple, strong lines and dynamical shape. Black Pearl sail felt natural choice for coattails, and snake heads and printed Heroica tile added some occult to the entirety. Don't know if it clashed with Christian theme here but I don't mind, it's supposed to be a bit ridiculous. I mean, that is a circular saw hat; the whole thing began to feel too fashionable, even tasteful, at some point... So I had to add the hat, and funny beard. I always enjoy building a funny beard. This wasn't going to have one at first, as Mr. Frantic was being Mrs. Frantic at first, but then again the chest muscles looked quite manly and I gave him a beard. This sometimes happens. Concepts develop.

As some details, I'd like you to note over-knee boots with interesting, hmm, what ever it is called, profile or something on the upper part, utilizing that odd CCBS shell. Trousers and legs are usually quite hard, as they have to be sturdy, posable and graceful at the same time. They use boat stud joints, and even the toe parts have some shaping involving those fantastic pieces. They are surprisingly mobile legs, but long black coattails hide almost all of them for they are black too. A bit shame, but at least it makes the white area of trousers pop up nicely. These pictures seem to show only one upper leg at a time, though.
Reverend Frantic also has a book. I felt he needed some accessory, but blessing-of-god shotgun or giant cross-shaped hammers seemed somewhat dull. So many character builds have weapons, and it get bit uninteresting. Okay, circular saw hat, but hey, it's a fancy headgear. I like headgear. So he has a book, maybe it's the Bible or Vampire Hunting For Dummies* or something. It was put together in two minutes before photographing after four-hour-long presenting session of small public building, forest nature center, around sunset in late February. More of that later, maybe. But the pictures turned out quite good.

The name is contortion on former Finnish doom metal band Reverend Bizarre, by the way. Got one 12' split single of their, with excellent Rättö&Lehtisalo track on side B.
-Eero. 





*You know what happens to a vampire with a stake stuck through its heart? Same than to anything else.

MOC: New Century City Block II

$
0
0
 This is the New Century City Block II. It gets posted before Block I because the photos are better (this is 64x96 studs so I can rotate it on my balcony "studio"), it's completely new (New Century Corner amounts 40% of Block I) and hell, I'm more happy with it overall. Block I is photographed too, but the photos are not edited yet and I wasn't able to photograph it as a whole from all angles, so it's not as impressive, probably. But you'll see it sooner or later. In addition to that, I have detached house "Villa Great-Agano" photographed, and a vintage tram finished but not yet photographed (needs a base though. My first serious train MOC, by the way.) And then there's one Finnish avant-garde rock band that still needs some amps, monitors, wires, drum microphones and stuff. I'm making a trip to Europe (Italy-Germany-Czech-Germany-Denmark-Sweden-Turku) from 16th of may onwards, and I try to post some more before that. Time will tell what - past are the twice-a-week activities of this blog, but I have less free time these days (though my four-month summer holiday just started so...) and my projects are more ambitious and physically bigger than they used to be. I try to keep the quality up.

And then to the MOC.

It continues where City Block I left. So now, for you, there's a little gap with my development as a modular house builder. I hope you can cope with that. I began building in July 2017, after receiving a mixed bag of elements from LUG event support reward package from a LUG event on Harjavalta (Palikkapamaus 2017). It has lots of bright light orange 1x2x3 sloped and some 1x8 railing pieces, and these beautifully coloured bits combined with inspiration I had gathered from Prague, Vienna and Ljubljana.

I began building new modulars. Well, honestly the first sort-of station plan was from May, drawn in a train from Helsinki to Tampere, instantly after the trip. It showed some more-interesting-than-90-degree angles that made it to the final creation. I have to confess that my original impressions were more Central European, somehow closer to classical themes and included quite lot of white, but with time they were replaced by joyous originality of Finnish Jugendstil (Art Nouveau) elements and shapes. But the first building - Grand Hotel Masaryk - has a very strong source of inspiration in Prague.

Grand Hotel Masaryk

This one was the first building to be designed on this block, and probably took most time, despite being smaller than its tan neighbour. The sort-of-paragon for this is Hotel Evropa (or Europa) in Václavské náměstí in Prague. I like Prague very much, it's original, rugged and very rich in architecture and common weirdness, as it didn't suffer very badly from WW2. Art Nouveau architecture there has strong influences from Viennese Secession, but also sports its own ambience. Grand Hotel Evrope (which is, alas, currently under heavy repair and closed) has a delightful composition of colours, materials and statues.

The colours and the main shape with rounded facade and gambrel roof are taken from Evropa, but the details are of my own design, featuring what could be whipped up with my collection of bright light orange. The colours and strictly arranged; No sand green touches the orange. There's always at least a plate-thin layer of dark red in between. Because my main source of bright light orange was 1x2x3 slopes, large part of this is built sideways (SNOT!). It was very fragile during building (in other words, for several months) but I was able to bind it nicely in the end. Lot of 2:5 rule is applied here! The sand green windows are for LUGBULK; In the big middle window they are actually upside down.

On details, I'm particularly happy with the canopy over main door and the angled ladder pieces on ground floor windows (The other one shows mold holes, sadly). I also like the bright colours, as its neighbours are more toned-down. Yellow is rather common colour in Art Nouveau Architecture, but using regular yellow feels bit odd as it's minifig's skin colour, and too bright nevertheless. So I do what I can with my limited array of light yellow (old variant!) and bright light orange. And by the way, the medium azure accents were a late addition - I feared they would be too bright, but I think they fit snugly with dark red, sand green and bright light orange.

Tomás Garrigue Masaryk was, by the way, Czech politician, statesman, philosopher and sociologist. 

  Olofslott


The biggest and most prominent building on the block is Olofslott. The original inspiration derives from Camillo Sitte's urban planning theories from late 19th century, fitting for New Century City Block here. Sitte liked medieval town plans and wanted to see more than a simple grid plans - interesting angles and richness of views. Well, this is just a building with large sections angled 45 degrees, but with trickiness of the blocky brick, at least it's something... 
Concerning architecture, the first paragon was Imatra State Hotel by Usko Nyström, one of the more important building of Finnish Art Nouveau. Another, and later on more influential one, is Olofsborg, apartment building in Katajanokka by famous Gesellius-Lindgren-Saarinen. The turret-like bay window on the right corner of the main facade is almost a copy of one in Olofsborg. Large glass domes don't really exist in Finnish Art Nouveau (probably due to snow and heating) and the details in the pediment are unusually detailed, but otherwise this is not that far from Finnish apartment building from 1900s. 
The construction has some tricks. It's built on two bases, one being 32x64 and other around 32x40. The building splits on the right side of the main jetty. The angled parts are anchored at the gateway next to the Grand Hotel Masaryk on the 32x64 module and at the round-windowed tower on the 32x40ish module. It's not prefect fit, illegal to be honest, but as the angled part is rather long, it stays together alright. I hope the impression is interesting.

On details, fantastic 1x1 pie slice slopes make an appearance, along with some new-ish lovely macaroni tiles (I need more) and tail pieces (always cool). The pediment also uses old roof construction pieces - I like those, too, pleasure to use them. Also made it easy to make the roof with helicopter blade pieces (which are cheap) without leaving any gaps.

Colour-wise, it's mostly tan, as it is a realistic colour for house like this, and I had lot of it. Windows are black (from LUGBULK) as well and most of the roof. There are some grey details and the usual stone cladding on the ground floor. There is also some dark green - I felt it needed an interesting accent colour. It began with the glass dome that has those almost Catalonian Modernismo-esque tail beams. They add a feeling of organity of Art Nouveau to the otherwise monumental tower. Dark green accents thoughout the building are more than less curved. The dome roof above the big round window had been sailing around my table at the beginning, I'm glad I managed to use it here.

Louhi


Louhi, building number three, clearly gets its inspiration from Finnish national romantic architecture. Use of natural stone, a techique called squared rubble, was pioneered in United States in late 19th century and soon arrived to Finland. Finnish was a Grand Dutchy of Russia at the time, and was undergoing a period of cultural oppression.It felt important to have glorious past, or at least a some sort of past, so artist and architects of the time took inspiration from national epic Kalevala and designed buildings of natural stone, wood and metal, usually copper. That wasn't very historical, as traditional and medieval Finnish architecture was almost always, save few castles and churches, wooden, and thus far from squared rubble palaces. But the era saw birth of many beautiful buildings, two which are main sources here: The Old Poli (House of Polytechnics) by Thóme brothers and my local Tampere Cathedral, the most important work of the style, by Lars Sonck.

The rope bridge entrance was here from the beginning, and the studs-out plate walls to represent natural stone was the main idea. It makes this a cheap house, as very small amout of bricks are needed. It also made it possible to make some curves hard to get with usual brick-on-brick construction. Naturally the rugged surface is the main point, though, and how it contrasts the neighbours. I wondered if the audiences would accept it - it felt daring idea, even reckless! But feedback so far had been positive.

The window design is very Finnish, with no arch but steep, inverted wedges on the top, and little frames on the top part (sadly no glass there). The bigger window on the wider side brings some unformality of Jugendstil, and the narrow side boosts some oddties like round window stolen from Patrick B. Bag End

The roof uses cheese slopes to represent shingles, a common roof material at the time and fitting for natinal romantic style. The roof or the tower was problematic. I first tried to make it similar to one in Old Poli, a round type with Lowell sphere technique, but it didn't work so well on 8x8. Somehow and ended up with very sharp and tall spire, definitely inspired by the Tampere cathedral. There'r even a copper top (I like sand green). It has quite a cool and suprisingly sturdy construction utilising couple of dice pieces and brick hinges. I like it.

Name Louhi comes from Kalevala, where she is the main antagonist.

House of Masonry Wall





The last house built for this project. This one has its root on national romatiscm, too - in the Finnish National Museum by aforementioned Gesellius-Lindgren-Saarinen, the star trio of Finnish Jugendstil. The main shape of the tower is taken from there, only the material are switched. I wanted to use dark red masonry bricks. I had already used some of them on unpublished buildings of Block I, but had plenty of left. I had also LUGBULKed some dark red 1x1 round bricks, and used ol' good curved wall technique to bring it alove. I used all my sand green windows, too, and almost all of the masonry bricks (I had bough 1000).

The building is somewhat more rational and modern than its neighbours. Statues are used to make it more suitable for the era. The ground floor has big windows with wooden arches - sadly no interior inside (There is none. No back walls or floor, neither). The doorway forecasts 1920s Classism, but the door is still strongly romantic with heavy iron mountings and organic handle probably not visible in any of the photos (black elephant trunk if you wonder). I like the little detail of posable clock hands and the window frames on the tower.

The roofs were tricky in this one. I finally managed to gather six 2x2x3 convex slopes in black and used them on the tower roof; Sadly they don't go all way around (they're rare). The round bit, however, took some thinking. I had some big round pieces, UFO quarters or something, but they didn't fit (The round wall isn't symmetric; there's three windows on the left and foru on the right). So I curved a rigid hose there and made some wedges with 1x2x3 slopes. they don't fit perfectly, but look ok - it's the best I came up with. I'm not big fan of studs on the top, but I didn't enough black tiles; pain to photoshop, those studs, too.



 So that's it for this one! This might end up to Museum Centre Vapriikki in Tampere with Block I if they have fitting fibreglass case for it; I hope it does, because it is impossible to keep thing like this in my apartment, on whole and on display. Overall, I'm happy with it. Now I feel I don't want to build a modular house for a while - character builds, please - but sooner or later I'll get inspiration and there we go...

Thanks for reading all of this in case you did!

Happy Spring!

-Eero.

Viewing all 485 articles
Browse latest View live